February 17, 2012

WIP: 1/48 G-system RX-78-2 Eiyuu Tan Ver. Part 1

I began work on this in January - it is my first large-scale resin project.  I've been working on it, and it really isn't too different from a regular 1/100 project - the pieces just require more time to paint.

Casting is phenomenal and I'm going to be entering this into the MAC forum contest (though I am more doing this solely for fun).  Painting will be once again majority Plamo Colour. 


Here's a pic of the pinned project next to a 1/100 model for scale.


Priming the gigantic shield


Added some details to the skirts (see GB 101: Plamo Plate Modification)


80% complete with the gun - have to flat coat it after I add some more details


Painted the lower half of the torso (only showing 1 leg here).  Almost done with all of the white and red, next is gray, then blue.

More to come!




Gundam Building 101: Re-Bending Bent Resin Pieces

I love resin kits.  I love their weight, and just the sheer fact that the majority of the major resin kit manufacturers seem to proportion their kits much cooler looking than the stock Bandai HGUC or MG (or even PG) kits.  And their selection of jaw dropping kits is amazing as well.

However, no caster (or re-caster) is perfect, and when you receive your pieces, you can find many different errors.  One of them is bent pieces.  Typically these happen on smaller and thinner pieces - especially prone is the v-fin.  Historically, I've just ignored it, or tried to re-build the v-fin altogether.  However, fixing the bend is an easy 5+ minute job with steady hands and patience.


1. I received a particularly bent v-fin.  This picture doesn't quite show exactly how bent it was, but it was pretty significant.


2. Get a cup or bowl large enough to hold a part of the piece, and fill it about 60-70% full.  Microwave it until it boils.  I microwaved a coffee-cup sized amount for 2 minutes.  Being careful not to burn yourself, dip the part into the scalding hot water - but don't fully immerse it unless you have to.  Only dip the part until just past the bend.


3.  Keep the part in there for about 20-30 seconds. Gently push and guide the piece into the position you want it to go once you pull it out.  Once that is done, make sure you rest the piece on a flat surface, or one that adheres to the intended shape.
Note: Depending on how thick it is, you may need to dip it longer.  You want the piece to warm up to be almost like a very hard putty.  The way to test this is to SLOWLY and GENTLY bend the piece to how you want it to bend.  If it doesn't budge with gentle pressure, stick it in the water for longer.


4. Voila!  Make sure you leave it alone for about 30 minutes before you mess with it again.  It should be ready in a shorter amount of time, but I err on the side of caution - especially when it comes to v-fins!

I'm sure there are going to be more complicated projects than the one I have demonstrated here for various projects you  may have, feel free to post here for questions.  The process really isn't that scary, and the resin doesn't immediately become doughy or liquidy - it takes some time. 

January 10, 2012

Gundam Building 101: Plamo Plate Modification

As most of the Gundam Building 101 series goes, I will make this a simple, approachable tutorial. There are certainly more advanced techniques to do, and different ways to approach this, but this is the method I've found to be the easiest. Adding plastic styrene sheets (plamo plates) can put depth and highlights in otherwise boring or flat areas of your model. Choosing the right shapes is entirely dependent upon your own creativity (or that google image you just saw haha).

Materials needed for this tutorial:

- Model
- Plastic Styrene sheets (I buy the clear kind, I find it is easier)
- Super glue/Epoxy Glue
- Pencil
- Scissors


1. Choose the piece you want to add depth to. Pencil in ideas of what you want to add here. Keep in mind a few things: the theme of the particular design of the model, the color scheme, and how complex you want to cut shapes. The simpler the pattern, the easier the cut.


2. Using your (hopefully) clear sheet of plastic, place it over the piece and trace an outline of the shapes.


3. Once finished, double check your outline to make sure you can distinguish the lines.


4. Cut out the shapes. When you do this, make sure you don't shake, and try to cut straight lines. I use heavy duty fabric-quality shears. They cut straight with relatvely little power required.


5. I check here to make sure I like the shape, and how it looks. Re cut lines if they aren't straight, or start completely over if you have to. However it looks is EXACTLY how it will look when primed.  Note:  The blue on the left is just a static protective cover.  I removed it on the piece on the right.


6. Super glue/epoxy glue the shape onto your model piece. Make sure once you set it that it stays in place the entire time the glue is drying. MAKE SURE YOU USE ONLY A DROP OF GLUE, don't glob the glue on.


7. Sandpaper the newly added pieces before you prime, then prime that bad boy and enjoy your hard work!


Voila!

December 30, 2011

Finished: 1/100 AGX-041 Gerbera Tetra



So after months of learning and fun and some stressing out, I have finished this bad boy for the end of my 2011.  I learned lots of techniques for weathering on this, and while it's not as 'realistic' in some areas as I would have liked, the overall feeling of this model is what I was wishing to achieve.  I appreciate everyone's feedback on this kit, the comments are always worthwhile.  This kit was a ton of fun to build and was a design I feel in love with when I first dove into the hobby. 

I have a diorama planned for this guy, but I won't be starting it for awhile.  I'm sort of burnt out on this particular style of weathering for the moment (as you can understand haha).  I'll be starting that one after a few kits.

Onto the pics! 











Some close ups:













Comments are ALWAYS appreciated and welcomed!  Feedback is helpful too!

October 24, 2011

Gundam Building 201: Weathering Techniques



Weathering is a fun process that (in my opinion) is much more time consuming than a standard paintjob. The results, however, make it worth it if you are going for a grunge look. I'll go over what I think to be a decent weathering technique - I've taken inspiration from various sources, but I'd like to thank zLuca for inspiring me to even try weathering in the first place. His amazing weathering can be found pretty much everywhere and it really is quite stellar.

For this tutorial, I'll be showing you how to weather in rust and oils - not really an earth and mud weathering guide. I am not sure if gundanium rusts, nor do I care really - that argument can be had elsewhere. This is all just for the fun and love of the hobby, and asks... what if a gigantic machine was left out to rust?

This tutorial will NOT be how to assemble or construct a model in any way. See my other tutorials for helpful information on how to do these other processes.

Consumable Materials Needed (LOTS NEEDED...):

- A model. I prefer resin ;)
- Decals
- Primer
- Paint shades to your liking
- Rust colored paint - I get standard rust by model master, plus a dark yellow-ish color for light rust
- Metallics for hand brushing
- Black acrylic paint for jet exhaust
- Rust pigments - I get the whole range (Dark, medium and light rust). I purchased the Vallejo Rust & Oil pigment set for under $20.
- I wind up using all 3 types of thinner (acrylic, enamel and lacquer)
- Graphite pencil
- Baby Powder (or anything with Talc powder)
- Salt (I prefer to buy a sea salt grinder for $1.25 from Wal-Mart)
- Cheap unscented hairspray
- Clear coat - semi gloss. I use Future mixed with Tamiya Flat base
- Oil paint tubes - specifically Brown, yellow ochre, red ochre and black if you can. Black and brown are the only necessary ones
- Mineral spirits for thinning the oil paint
- Decal solvent (Mr. Mark Softer)
- Masking tape



Standard Tools:

- Nice hobby nippers
- Hobby Knife
- Something to hold painted parts (alligator clips or blu-tack and Kabob sticks, Styrofoam)
- Pin Vise
- Paint Brushes
- Paper towels
- Q-tips
- Paint Stirrers
- Airbrush/Air Compressor/Paint booth
- An old toothbrush

As you get the technique of this down, feel free to experiment on your own - just keep in mind the effect of gravity on all rust/oil/water stains and look at pictures to see how rust chips in real life.

1. Primer - Prime all of your parts. I love the plamo Colour primer. It has GREAT grip.


2. Create a granular effect near all places that would receive high wear. This is usually near the bottom of the feet, ankles, wrists, tail area, shoulder, shield, etc. I have the tutorial here: Gundam Building 101: Create a granular effect for texture (tutorial has yet to be built).


3. Paint a flat layer of rust over the entire part.



4. Seal this in with a coat of Satin (semi-gloss) Future mixed with Tamiya Acrylic Flat base.  I use a 3:1 ratio (Future to base).


5. Begin Salting - Spray a thin layer of hairspray over the piece (I do 3-4 short bursts instead of a long spray), then put varying grits of salt over areas of the piece that would receive wear. This would be in areas near vents, panel lines, and edges. It's easy to go overboard in this area, make sure you are choosy with where you put the salt. Let the pieces dry completely.


6. Paint your pieces. I use acrylics because they are easier to scrape in the later steps. Preshade if you would like. I recommend preshading around some areas of the rust like around the edges. This shows a natural fade on the paint. If you are going to have a large oil leak on a part, make sure to paint around where the part would have leaked significantly below it.

7. Using masking tape, tape over the areas you would like to paint accent colors. Do NOT remove any salt yet. This will ensure the rust color will come out behind the accent color too.


8. Once dry, dip your parts in water for a few seconds, and then use a toothbrush to remove the salt. You can also remove the salt by just dry brushing it off, or using your finger, but dunking the part in water allows the paint to semi break-down and you can add more scratches using the toothbrush bristles. Make sure you brush in the direction of gravity, and only use light pressure. You risk stripping too much paint, or even the bottom rust layer of paint if you scrub too hard. Note: if you dunk the parts too long, the granular effect may become too moist and begin falling off. If this happens, see my quick fixes at the bottom.


9. Put on your decals. You can put a satin layer here prior, but I usually don't unless there is a tricky part. Once your decal is on, lightly brush Mr. Mark Setter (or other decal solvent) and let it dry completely (but do not wait more than an hour after it is dry for the next step).


10. Weather the decal. I find the flat edge of the Tamiya paint stirrer to be one of the best implements. Toothpicks also work well. Try to remove around areas that have already been chipped with rust showing through - work with the part's now 'natural' rust areas. As you work with this more, you will understand how this process works. Unfortunately that's all the guidance I can give on this step haha.


11. Paint metallics - make sure you also work with the rust - painting around areas that have been chipped already. If you want a metallic area to have more rust areas, look at my Quick Fix section at the bottom. If you would like, you can put a satin coat on before you paint metallics here.

12. Paint a Satin coat. You can even go Flat here. This will be your last protection coat.


13. Start a panel wash for the panel lines. I use acrylic paint and thinner here, just make sure you only do actual panel lines, and use a thin brush. Mistakes can be cleaned up with a Qtip and a little bit of thinner. Only a LITTLE though.


14. Begin a black oil wash. Be conservative here. Only do it around areas that actually would leak rust. This would be areas with vents, joints, and screws. Squeeze a small amount of the black oil tube into a mixing pan and a bit of mineral spirits as well. I use a thinner brush here (not crazy thin), and my mixing ratio is about 3:2 (mineral spirits to paint) - not too thin, but not too thick either. Only make drips and oil flows that go with the flow of gravity. Let it dry for 24 hours.  Try my tutorial Gundam Building 101 - Simple Oil Washes.


15. Here you can paint sun fading/water drip areas that have desaturated the color of the paint. This is hard to do and is done solely by brushing. You can use a q-tip or a rolled up piece of paper to smudge paint strokes to make it look more natural. I consider this part optional.  The "white-ish" streaks in the middle of the picture comes from a very light blue enamel paint (coordinated with my dull blue).  I used a thin brush to paint it on, then with mineral spirits, I think it a bit and smudged it.


16. Start your oil wash with warms - I will mix brown with red or yellow, or just do straight brown. Still mix with mineral spirits, and make it more thin than thick here for your mixture. Paint the entire part in a thin layer. You should see your part begin to come to life (finally).  Let it dry for 24 hours.  The more paint you put on, the heavier it will look.


17. Hand paint a lighter rust color in the middle of larger rust areas. Rust chips and fades from maroon to yellow. I go in with my dark yellow here and a small brush. Again to diminish the appearance of using a brush, I'll use a Qtip or rolled piece of paper here. You can also paint rust areas where you think it is lacking. Make sure you do not cake the paint on. Rust chips away, and if you can tell the rust was painted over the original paint job, it takes away from the realism.


18. Do some light post shading and create jet exhaust fumes using 70% thinner and 30% black acrylic, . You want the mixture very light, but not so light you have to paint 10 layers to even see gray. In order to even see that you've painted over an area it can take as many as 3 layers to show. Because you're using acrylic, it dries quickly. After I paint a layer, I will just use the airbrush to air dry the layer I painted. This step adds a lot of depth. Don't go overboard though.


19. Use the graphite pencil around edges to create a metallic sheen. Awesome effect, easy to do.


20. Using a short thin brush, use the rust pigments (dry or mixed with thinner), starting from the darkest color all the way to the lightest. Use the yellow the least. Be conservative. You CAN use too much pigment, and it will take away from your beautiful post shading you did in step 17.


21. Voila! Congratulations on a job well done. 



Quick Tips and Tricks:





I bought a set of Vallejo pigments (a bit cheaper than MIG pigments, but work very well), this is the set I bought.  I labeled the caps so I wouldn't have to second guess the color effects I was going for.

In order to help myself remember the steps, I've made a quick reference guide and condensed the descriptions of the steps.  I have made this document available via Google docs.  Click this link to view and print it out:  Major Williams' Weathering Guide

Check back often.  This section will grow as I continue to read through it and think of things to add here.